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Ice Climbers

Ice Climbers imitates the motion of the upperleft character in each list

Popo and Nana both imitate target characters, so Nana's actions cause freeze as well. Solo Popo would perform better than the pair although I did not examine it. In the pause menu of Training Mode, the game freezes when you choose Reset and then close the manu before Ice Climbers land on the ground

Characters imitated by Ice Climbers without freeze: Pichu, Jigglypuff

Mariomatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* neutral (3rd), forward/down tilts, down smash, neutral/back/up/down aerials, edge (= attacks with foot)
B specials*frz* falling forward after aerial side special
Z grabs*frz* forward/back throws
L/R dodges*frz* sidestep dodge
Dr. Mariomatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* neutral (3rd), forward/down tilts, down smash, neutral/back/up/down aerials, edge (= attacks with foot)
B specials*frz* falling after aerial side special
Z grabs*frz* forward/back throws
L/R dodges*frz* sidestep dodge
Luigimatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* forward/down tilts, down smash, neutral/back/up/down aerials, edge (= attacks with foot)
B specials*frz* falling forward after aerial side special
Z grabs*frz* forward/back throws
L/R dodges*frz* sidestep dodge
Bowsermatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* neutral (2nd), down tilt, forward smash, forward aerial, landing after up aerial
B specials*frz* ground neutral special, side/up specials
Z grabs*frz* forward/back throws
L/R dodges*frz* sidestep dodge
Peachmatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* side special
Z grabs*frz* forward/back/up throws
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Yoshimatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* forward smash
B specials*frz* ground neutral special, falling after aerial side special
Z grabs*frz* grab
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Donkey Kongmatch: impossible
(safe) (B specials), Z grabs, items
air movement*frz* falling forward/backward
A attacks*frz* neutral (2nd), up/down tilts, forward/up/down smashes
B specials(no motion) all specials
L/R dodges*frz* sidestep dodge
Captain Falconmatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* landing after neutral aerial
B specials*frz* neutral/side specials, landing after aerial down special
Z grabs*frz* forward throw
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Ganondorfmatch: impossible
(safe) Z grabs
air movement*frz* falling forward/backward
A attacks*frz* dash, forward aerial
B specials*frz* falling after aerial side special
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Foxmatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* neutral (3rd)
B specials*frz* falling after aerial side special
Z grabs*frz* pummel, forward/back throws
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Falcomatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* neutral (3rd)
B specials*frz* falling after aerial side special
Z grabs*frz* pummel, forward/back throws
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Nessmatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* neutral (3rd), forward/down tilts, up/down smashes, back/down aerials
B specials*frz* most specials
Z grabs*frz* forward/back/up throws
L/R dodges*frz* sidestep dodge
Kirbymatch: impossible
(safe) air movement, L/R dodges, items
A attacks*frz* forward/up/down tilts, forward/up/down smashes, forward/back aerials, up aerial, down aerial (= attacks with foot)
B specials*frz* aerial up special
Z grabs*frz* back throw
Samusmatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* falling after aerial side special, down special
Z grabs*frz* grab
L/R dodges*frz* sidestep dodge
items*frz* smash with battering items
Zeldamatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* most specials
Z grabs*frz* grabbing opponents
L/R dodges*frz* sidestep dodge
Sheikmatch: difficult
(safe) A attacks, B specials, Z grabs, items
air movement*frz* falling forward/backward
L/R dodges*frz* sidestep dodge
Linkmatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* aerial neutral special, down special
Z grabs*frz* grab
L/R dodges*frz* sidestep dodge
Young Linkmatch: impossible
(safe) items
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* aerial neutral/up specials, down special
Z grabs*frz* grab
L/R dodges*frz* sidestep dodge
Pikachumatch: difficult
(safe) B specials, Z grabs, L/R dodges, items
air movement*frz* falling forward/backward
A attacks*frz* up aerial
B specials*frz* (beware of falling after aerial side special)
Pichumatch: GOOD
no freeze
Jigglypuffmatch: GOOD
no freeze
Mewtwomatch: impossible
 
air movement*frz* falling forward/backward
A attacks*frz* up/down smashes, dash
B specials*frz* most specials
Z grabs*frz* forward/back/up throws
L/R dodges*frz* sidestep dodge
items*frz* grabbing items
Mr. Game & Watchmatch: difficult
(safe) A attacks, B specials, Z grabs, items
B specials*frz* (beware of falling after aerial side special)
air movement*frz* falling forward/backward
L/R dodges*frz* sidestep dodge
Marthmatch: impossible
(safe) Z grabs, items
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* most specials
L/R dodges*frz* sidestep dodge
Roymatch: impossible
(safe) Z grabs, items
air movement*frz* falling forward/backward
A attacks*frz* most attacks
B specials*frz* most specials
L/R dodges*frz* sidestep dodge