< SSBM Action Replay Tips < HOME

Ver 1.2 SSBM Codes (US-Encrypted)

Decrypted codes for action-replayed Super Smash Bros. Melee version 1.2/US

Link to decrypted 1.2 codes with no header

Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game

DEBUG MODE

Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com

Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu

975V-6DYM-Y7HAT
QPXK-1EWQ-W68AZ

Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu

AGEE-N9UF-7EDZZ
9P10-J7NQ-X9J0H

Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode

DTRF-B8FA-F9MB7
NXVZ-DPTU-QHT16
PC2U-6HMY-61U1X

Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code

W9C1-PT12-DEFVM
M6MJ-GUT4-PKKTH
NXVZ-DPTU-QHT16
KCT8-0ZTF-Q2B07
XD5T-F6VF-ZBDDY
return to top↑
EFFECT CHANGE

Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!

Flame to another: change the visual effect of, e.g., some attacks of Captain Falcon, Samus and Roy, Bowser's neutral special, Peach's side special, Fox/Falco's up specials, Jigglypuff's down special, Fire Flower, Bob-omb, Warp Star, Electrode and Cyndaquil

Flame -> electric (effect change) diamondshp

P6F9-Z58M-FDY2B
NWTJ-Q52D-DEYFU

Flame -> darkness (effect change) diamondshp

MT8H-7H20-T4VXQ
KQG4-661E-ZXMQJ

Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

NQ72-4F6D-FQVYW
PX76-VKM2-0CWAD
Electric to another: change the visual effect of, e.g., some attacks of Ganondorf, Ness, Zelda, Pikachu and Pichu, Dr. Mario's forward smash, Captain Falcon's forward aerial, Fox/Falco's down specials, Samus's neutral/up specials, Zapdos, Porygon2 and Lugia

Electric -> flame (effect change) diamondshp

Z0YD-2T7M-QU1F2
EMF2-5X7N-MB7KD

Electric -> darkness (effect change) diamondshp

XDFW-HEZH-U01RY
304X-CFFX-AEDAZ

Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

PU4C-22KQ-RMETA
A04C-2MUE-4D2GJ
Darkness to another: change the visual effect of some attacks of, e.g., Ganondorf and Mewtwo

Darkness -> flame (effect change) diamondshp

BTJX-MMH8-5WT3E
PT4R-XQ3P-KA2UB

Darkness -> electric (effect change) diamondshp

MCME-T5YW-4XN40
Z9PK-26FT-90NZN

Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

FWT5-CK62-9A1H1
NZ1A-EAAG-D0A7Z
Freezing plus another: add a visual effect to, e.g., Ice Climbers' neutral/downward specials, Freezie, Articuno and Suicune. The effect to trap characters in ice is as usual

Freezing + flame (effect change) diamondshp

GGYK-D0UU-CCCRV
3T8P-BKZ4-43ZCB

Freezing + electric (effect change) diamondshp

3NZX-0ZPM-0PRY7
K4J3-893D-QMN5G

Freezing + darkness (effect change) diamondshp

KNG3-0ZKP-5GNX6
DUA0-84JH-DQKXC

Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

G8QP-4FDR-C1H6C
DKJW-REKT-83CNC
Normal to another: change the visual effect of most attacks including, e.g., Mario's neutral attack, Yoshi's upward special, Kirby's throws, Ray Gun, Flipper, Blastoise and Unown. Attacks that make no flinch are as usual (e.g., Mario's forward special and Fox's neutral special)

Normal -> flame (effect change) diamondshp

P1UJ-DCY3-5ZWK1
M9QJ-JBYB-MCHVJ

Normal -> electric (effect change) diamondshp

HD6D-Y903-A18XQ
FXVN-0M91-BZ413

Normal -> darkness (effect change) diamondshp

EX1G-5EXY-AJYE2
GYE7-GYGJ-20RKW

Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

WM5U-WW4F-14KYC
ZGTW-62GC-X4UGZ

All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you

EHXA-K1AP-ATUYJ
100Q-CCMW-AUAWX
CWRU-NU43-VDX30
4VAC-1T5J-963PQ
return to top↑
MOTION MUTATION

Change the motion of characters, items, stages, etc. during a match

No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual

G5VB-V388-3GXZQ
ZDV3-A60W-PD07F

Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual

N410-JR9T-P7M8P
47C8-JAP8-5JJ2R

Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground

NRF8-DM4C-77J2E
YD2C-QEVU-H6PW5

Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival

MUXW-2360-QD9Q6
0UJA-17JE-J5NM1

Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation

280F-JJR6-XHQ9R
26T1-15V5-9CDAE

Motion imitation "SWAP CODE" diamondshp (combination), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match

1DEN-6EFH-AQM6N
2ZV1-H5W6-7MT7U
YP2V-7FT8-DCBJ4
9F2C-U6M0-6Z38J
EDV8-7FU5-39362
9NAF-NJJW-48163
9K8Q-6VZM-P8313
DGRV-5UUB-ZTN06
DKHH-T9D6-TRWH0
NQ91-5UBK-8NEJ9
GZWN-X117-R7K75
YPPE-UNJ8-RY9UN
E4RH-05MM-VRTJE
H0AX-K3VF-U6D89
XP8W-NXA6-46RWM
VUJJ-99MD-F5R56
931Y-708N-6T4V5
99FD-AQ67-TW2JG
PFNG-ZW0K-4QH2V
9PHE-WDQA-JGACT
2WB4-V23Z-YC8ZV
G64A-KT6T-HE5KU
131U-YDQ9-KA3NA
G97T-DJU9-Z9FQH
DN2X-BTRH-W935H
7FJ7-AZ1H-PYY3E
MR9U-AK61-28MDX
DZ6M-J5MD-P8MXW
2MYB-RX8J-QC6UQ
2T1P-3ZQY-KF67B
49V8-X0MX-AWG5V
7A1Z-7J44-Q2J76
WMEZ-59MV-PA24Y
F4DJ-V3GP-3AUP6
HM8J-54AW-F2785
DAFF-74TH-3Y92E
8Y6M-QCAJ-KH7JD
GB4W-MFB6-NG4NZ
PD49-1B69-B8E6Y
WNR1-4AP7-VCMY9
5J5D-BCUH-8MD3G
return to top↑
STRANGE STAGE

Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower

V7PJ-R0Y7-JPBN6
RU1V-5576-D9XAM
HCVP-C9Z9-62AK0
KPUZ-H9HG-Y7HHA

Corneria from high-angle chromatin
Corneria is viewed from a little bit above

81UK-RZVP-87WWM
3WEP-12XF-VMTZ4

Corneria from overhead chromatin
Corneria is viewed from right above

2400-R0ZJ-C3ZEP
CMF5-JVW3-HKNNR

Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning

6UEA-5F9P-3MX58
BXFA-KWRW-7FVQN

Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed

NBAG-C4UJ-XMW9V
7JV8-4AGK-87CU5

Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed

R39U-HWA1-M681U
YXJZ-9ERR-VHHFJ

Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come

3MDG-E7PU-KWBHB
HT53-GAA5-88QGB

Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful

3XGJ-96DV-T4T4V
JN0P-M2NR-M10P5
return to top↑
ALTERED RESULTS SCREEN

Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code

XMC5-H60J-JQQ9M
Q6CZ-H78U-MR8J1

Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then

M8ZM-X3X4-HTAHH
VTMT-XB4E-NJZH7

Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results

G4P8-HJH0-1G75Z
7F2T-8Q2D-PJRK6

Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death

4PJM-JB14-7952G
N7MQ-V1R7-FWNMX
return to top↑
FAST/SLOW GAME

Change the game speed in the menu and matches. Sound and movies go normally

Game speed: 0.25x chromatin

P463-MVC4-63B21
YQ58-KKV0-TQUAE

Game speed: 0.5x chromatin

VQVY-4GZM-KYQH6
KWU3-W5HA-R84JH

Game speed: 0.67x chromatin

VTNP-YRE4-JEEXT
ERN5-ZYFF-1DPJ9

Game speed: 1.25x chromatin

NTHM-H0M5-ZWNYD
33ZN-CEQZ-JBU2K

Game speed: 1.5x chromatin

E1YK-1FE7-EDM9C
G5PW-NA2D-J2V6E

Game speed: 2x chromatin

R25B-XX0R-F1UFC
7X48-V874-8YBU8

Game speed: 5x chromatin

MQKZ-VB0E-5Y4DM
31FQ-PXWA-RJ1WE