Ver 1.2 SSBM Codes (US-Encrypted)
Decrypted codes for action-replayed Super Smash Bros. Melee version 1.2/US
Link to decrypted 1.2 codes with no header
Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game
Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com
Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu
QPXK-1EWQ-W68AZ
Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu
9P10-J7NQ-X9J0H
Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode
NXVZ-DPTU-QHT16
PC2U-6HMY-61U1X
Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code
M6MJ-GUT4-PKKTH
NXVZ-DPTU-QHT16
KCT8-0ZTF-Q2B07
XD5T-F6VF-ZBDDY
Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!
Flame -> electric (effect change) diamondshp
NWTJ-Q52D-DEYFU
Flame -> darkness (effect change) diamondshp
KQG4-661E-ZXMQJ
Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
PX76-VKM2-0CWAD
Electric -> flame (effect change) diamondshp
EMF2-5X7N-MB7KD
Electric -> darkness (effect change) diamondshp
304X-CFFX-AEDAZ
Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
A04C-2MUE-4D2GJ
Darkness -> flame (effect change) diamondshp
PT4R-XQ3P-KA2UB
Darkness -> electric (effect change) diamondshp
Z9PK-26FT-90NZN
Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
NZ1A-EAAG-D0A7Z
Freezing + flame (effect change) diamondshp
3T8P-BKZ4-43ZCB
Freezing + electric (effect change) diamondshp
K4J3-893D-QMN5G
Freezing + darkness (effect change) diamondshp
DUA0-84JH-DQKXC
Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
DKJW-REKT-83CNC
Normal -> flame (effect change) diamondshp
M9QJ-JBYB-MCHVJ
Normal -> electric (effect change) diamondshp
FXVN-0M91-BZ413
Normal -> darkness (effect change) diamondshp
GYE7-GYGJ-20RKW
Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
ZGTW-62GC-X4UGZ
All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you
100Q-CCMW-AUAWX
CWRU-NU43-VDX30
4VAC-1T5J-963PQ
Change the motion of characters, items, stages, etc. during a match
No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual
ZDV3-A60W-PD07F
Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual
47C8-JAP8-5JJ2R
Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground
YD2C-QEVU-H6PW5
Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival
0UJA-17JE-J5NM1
Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation
26T1-15V5-9CDAE
Motion imitation "SWAP CODE" diamondshp (combination), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match
2ZV1-H5W6-7MT7U
YP2V-7FT8-DCBJ4
9F2C-U6M0-6Z38J
EDV8-7FU5-39362
9NAF-NJJW-48163
9K8Q-6VZM-P8313
DGRV-5UUB-ZTN06
DKHH-T9D6-TRWH0
NQ91-5UBK-8NEJ9
GZWN-X117-R7K75
YPPE-UNJ8-RY9UN
E4RH-05MM-VRTJE
H0AX-K3VF-U6D89
XP8W-NXA6-46RWM
VUJJ-99MD-F5R56
931Y-708N-6T4V5
99FD-AQ67-TW2JG
PFNG-ZW0K-4QH2V
9PHE-WDQA-JGACT
2WB4-V23Z-YC8ZV
G64A-KT6T-HE5KU
131U-YDQ9-KA3NA
G97T-DJU9-Z9FQH
DN2X-BTRH-W935H
7FJ7-AZ1H-PYY3E
MR9U-AK61-28MDX
DZ6M-J5MD-P8MXW
2MYB-RX8J-QC6UQ
2T1P-3ZQY-KF67B
49V8-X0MX-AWG5V
7A1Z-7J44-Q2J76
WMEZ-59MV-PA24Y
F4DJ-V3GP-3AUP6
HM8J-54AW-F2785
DAFF-74TH-3Y92E
8Y6M-QCAJ-KH7JD
GB4W-MFB6-NG4NZ
PD49-1B69-B8E6Y
WNR1-4AP7-VCMY9
5J5D-BCUH-8MD3G
Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower
RU1V-5576-D9XAM
HCVP-C9Z9-62AK0
KPUZ-H9HG-Y7HHA
Corneria from high-angle chromatin
Corneria is viewed from a little bit above
3WEP-12XF-VMTZ4
Corneria from overhead chromatin
Corneria is viewed from right above
CMF5-JVW3-HKNNR
Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning
BXFA-KWRW-7FVQN
Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed
7JV8-4AGK-87CU5
Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed
YXJZ-9ERR-VHHFJ
Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come
HT53-GAA5-88QGB
Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful
JN0P-M2NR-M10P5
Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code
Q6CZ-H78U-MR8J1
Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then
VTMT-XB4E-NJZH7
Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results
7F2T-8Q2D-PJRK6
Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death
N7MQ-V1R7-FWNMX
Change the game speed in the menu and matches. Sound and movies go normally
Game speed: 0.25x chromatin
YQ58-KKV0-TQUAE
Game speed: 0.5x chromatin
KWU3-W5HA-R84JH
Game speed: 0.67x chromatin
ERN5-ZYFF-1DPJ9
Game speed: 1.25x chromatin
33ZN-CEQZ-JBU2K
Game speed: 1.5x chromatin
G5PW-NA2D-J2V6E
Game speed: 2x chromatin
7X48-V874-8YBU8
Game speed: 5x chromatin
31FQ-PXWA-RJ1WE