Ver 1.1 SSBM Codes (US-Encrypted)
Encrypted codes for action-replayed Super Smash Bros. Melee version 1.1/US
Link to decrypted 1.1 codes with no header
Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game
Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com
Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu
MCWJ-ZRV0-QK83M
Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu
UC3W-82Q9-V8W1D
Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode
3R0Q-B0KC-7MEZB
VHGR-EGT2-FDHQR
Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code
VY69-FC89-Q3CYT
3R0Q-B0KC-7MEZB
QV1D-GV5D-UHYTQ
QUCU-47ED-E34VC
Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!
Flame -> electric (effect change) diamondshp
JD1F-JKUQ-8T9TW
Flame -> darkness (effect change) diamondshp
0FBJ-VZ8U-M5CAH
Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
61MK-WZDZ-REF64
Electric -> flame (effect change) diamondshp
4HJQ-WYUC-0F86Y
Electric -> darkness (effect change) diamondshp
C5C2-N98T-3VAJA
Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
RGFR-4UTE-Z9QFC
Darkness -> flame (effect change) diamondshp
6FXH-923W-340U9
Darkness -> electric (effect change) diamondshp
RZUX-4C64-D5Q4F
Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
KUEG-N5R7-2VUA3
Freezing + flame (effect change) diamondshp
DYDD-GC1N-7Y6DY
Freezing + electric (effect change) diamondshp
D788-0WUQ-CMEY2
Freezing + darkness (effect change) diamondshp
UY72-8FCF-DN2J4
Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
9FQU-3DQ4-3C2G4
Normal -> flame (effect change) diamondshp
7YDD-7T5U-A8D71
Normal -> electric (effect change) diamondshp
4F39-3ZW6-KY5X5
Normal -> darkness (effect change) diamondshp
WM8Y-GJQU-GQZUK
Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
NBTX-8WVV-M61XJ
All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you
0P09-T5TX-Z3FXY
B7XW-NHPG-2UQDE
J15M-T5YX-75MQN
Change the motion of characters, items, stages, etc. during a match
C-stick smash in 1-P Mode グリン
C-stick makes attacks in the single player mode as in the versus mode. It's happiness if you are irritated at the original one that makes you nearsighted. You'll find ver 1.0 and 1.2 counterparts in zauron.net
BFJM-TJV3-RGDXR
No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual
ZF3F-M7CC-9RAX6
Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual
0JU1-B2EZ-YJHMQ
Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground
ARWV-UJF5-4K24M
Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival
4G6Z-0BA6-R64UJ
Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation
0926-J4C7-761CN
Motion imitation "SWAP CODE" chromatin (transversion), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match
2ZV1-H5W6-7MT7U
YP2V-7FT8-DCBJ4
9F2C-U6M0-6Z38J
EDV8-7FU5-39362
9NAF-NJJW-48163
9K8Q-6VZM-P8313
78VD-W809-G8MAZ
293P-W3FA-XDXN4
NQ91-5UBK-8NEJ9
GZWN-X117-R7K75
YPPE-UNJ8-RY9UN
R13C-NKYM-6489K
H0AX-K3VF-U6D89
XP8W-NXA6-46RWM
VUJJ-99MD-F5R56
931Y-708N-6T4V5
99FD-AQ67-TW2JG
PFNG-ZW0K-4QH2V
9PHE-WDQA-JGACT
2WB4-V23Z-YC8ZV
G64A-KT6T-HE5KU
131U-YDQ9-KA3NA
G97T-DJU9-Z9FQH
DN2X-BTRH-W935H
7FJ7-AZ1H-PYY3E
MR9U-AK61-28MDX
DZ6M-J5MD-P8MXW
2MYB-RX8J-QC6UQ
2T1P-3ZQY-KF67B
49V8-X0MX-AWG5V
7A1Z-7J44-Q2J76
WMEZ-59MV-PA24Y
AJWH-RERW-PJB2M
1RE1-UW4X-02XRT
28FY-UD6T-N1BBD
BVDU-UWAM-JH8J6
MTVB-1UT3-XJAPX
B60K-E7M6-0DZXF
87F8-4NXV-M1KEV
M5EK-3778-WGQWJ
Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower
8CEE-GAAP-W38CT
G4FN-UZPD-CFW35
MJCV-ZX6U-8ZJF9
Corneria from high-angle chromatin
Corneria is viewed from a little bit above
E7VB-9HK2-K868H
Corneria from overhead chromatin
Corneria is viewed from right above
22PX-GC3K-T0AHH
Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning
9CBU-2A2N-8HQ0F
Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed
J2R8-T4FN-TUJB6
Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed
JK3B-JXFM-WWMDZ
Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come
0C7H-CAFW-EANUD
Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful
TJUT-GY8E-4N1VE
Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code
Z7Y9-XW5R-DAXR6
Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then
0P9R-W4WK-N5RR0
Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results
3AXN-AUYB-B5FU1
Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death
T10Q-JXAP-G3EVD
Change the game speed in the menu and matches. Sound and movies go normally
Game speed: 0.25x chromatin
2B45-WAFG-MPY7U
Game speed: 0.5x chromatin
KTAZ-FY64-H78J6
Game speed: 0.67x chromatin
21ZG-GRD0-P75WT
Game speed: 1.25x chromatin
RKCN-9MEQ-TX0HX
Game speed: 1.5x chromatin
0WTM-CEJZ-NMG1N
Game speed: 2x chromatin
JHTK-WGG3-JA2N2
Game speed: 5x chromatin
RAHB-6NZT-FXN37