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Ver 1.1 SSBM Codes (US-Encrypted)

Encrypted codes for action-replayed Super Smash Bros. Melee version 1.1/US

Link to decrypted 1.1 codes with no header

Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game

DEBUG MODE

Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com

Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu

ENAB-5A46-3NU5J
MCWJ-ZRV0-QK83M

Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu

DQU6-VWAK-BJWW7
UC3W-82Q9-V8W1D

Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode

6080-NP3U-TQ1NP
3R0Q-B0KC-7MEZB
VHGR-EGT2-FDHQR

Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code

R0NP-ZJHV-Y0537
VY69-FC89-Q3CYT
3R0Q-B0KC-7MEZB
QV1D-GV5D-UHYTQ
QUCU-47ED-E34VC
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EFFECT CHANGE

Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!

Flame to another: change the visual effect of, e.g., some attacks of Captain Falcon, Samus and Roy, Bowser's neutral special, Peach's side special, Fox/Falco's up specials, Jigglypuff's down special, Fire Flower, Bob-omb, Warp Star, Electrode and Cyndaquil

Flame -> electric (effect change) diamondshp

3KAT-XDGT-K5QRJ
JD1F-JKUQ-8T9TW

Flame -> darkness (effect change) diamondshp

RQRG-4YDZ-M74XM
0FBJ-VZ8U-M5CAH

Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

9MYF-W7UF-8KWCF
61MK-WZDZ-REF64
Electric to another: change the visual effect of, e.g., some attacks of Ganondorf, Ness, Zelda, Pikachu and Pichu, Dr. Mario's forward smash, Captain Falcon's forward aerial, Fox/Falco's down specials, Samus's neutral/up specials, Zapdos, Porygon2 and Lugia

Electric -> flame (effect change) diamondshp

BWGE-8PJ8-FT8KJ
4HJQ-WYUC-0F86Y

Electric -> darkness (effect change) diamondshp

9NAP-0286-U9WGD
C5C2-N98T-3VAJA

Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

T4VQ-ZWX6-MYMCX
RGFR-4UTE-Z9QFC
Darkness to another: change the visual effect of some attacks of, e.g., Ganondorf and Mewtwo

Darkness -> flame (effect change) diamondshp

9EZD-N3JK-YY7YJ
6FXH-923W-340U9

Darkness -> electric (effect change) diamondshp

072H-UAN2-N9DUC
RZUX-4C64-D5Q4F

Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

RFV3-APTC-GFR3D
KUEG-N5R7-2VUA3
Freezing plus another: add a visual effect to, e.g., Ice Climbers' neutral/downward specials, Freezie, Articuno and Suicune. The effect to trap characters in ice is as usual

Freezing + flame (effect change) diamondshp

4NZT-V317-02RZY
DYDD-GC1N-7Y6DY

Freezing + electric (effect change) diamondshp

MCX1-RZ13-QVDP7
D788-0WUQ-CMEY2

Freezing + darkness (effect change) diamondshp

EA2P-J010-G1XC5
UY72-8FCF-DN2J4

Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

XUWA-XTR1-84UJ7
9FQU-3DQ4-3C2G4
Normal to another: change the visual effect of most attacks including, e.g., Mario's neutral attack, Yoshi's upward special, Kirby's throws, Ray Gun, Flipper, Blastoise and Unown. Attacks that make no flinch are as usual (e.g., Mario's forward special and Fox's neutral special)

Normal -> flame (effect change) diamondshp

VERA-XVUG-Y14WR
7YDD-7T5U-A8D71

Normal -> electric (effect change) diamondshp

2E2M-J1GJ-X3VUY
4F39-3ZW6-KY5X5

Normal -> darkness (effect change) diamondshp

8TC3-VAVM-G0AX2
WM8Y-GJQU-GQZUK

Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

717F-2HRR-TH0QE
NBTX-8WVV-M61XJ

All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you

EKFV-HBWF-424KM
0P09-T5TX-Z3FXY
B7XW-NHPG-2UQDE
J15M-T5YX-75MQN
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MOTION MUTATION

Change the motion of characters, items, stages, etc. during a match

C-stick smash in 1-P Mode グリン
C-stick makes attacks in the single player mode as in the versus mode. It's happiness if you are irritated at the original one that makes you nearsighted. You'll find ver 1.0 and 1.2 counterparts in zauron.net

R62U-GRPP-JJUNZ
BFJM-TJV3-RGDXR

No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual

Q7Y3-C0F6-GF74F
ZF3F-M7CC-9RAX6

Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual

2QT4-DUUR-FEN9M
0JU1-B2EZ-YJHMQ

Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground

YWG4-73KN-X88XY
ARWV-UJF5-4K24M

Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival

FX26-JYU5-X9BE6
4G6Z-0BA6-R64UJ

Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation

R728-31D0-PF4V1
0926-J4C7-761CN

Motion imitation "SWAP CODE" chromatin (transversion), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match

KEU0-KF90-69WA4
2ZV1-H5W6-7MT7U
YP2V-7FT8-DCBJ4
9F2C-U6M0-6Z38J
EDV8-7FU5-39362
9NAF-NJJW-48163
9K8Q-6VZM-P8313
78VD-W809-G8MAZ
293P-W3FA-XDXN4
NQ91-5UBK-8NEJ9
GZWN-X117-R7K75
YPPE-UNJ8-RY9UN
R13C-NKYM-6489K
H0AX-K3VF-U6D89
XP8W-NXA6-46RWM
VUJJ-99MD-F5R56
931Y-708N-6T4V5
99FD-AQ67-TW2JG
PFNG-ZW0K-4QH2V
9PHE-WDQA-JGACT
2WB4-V23Z-YC8ZV
G64A-KT6T-HE5KU
131U-YDQ9-KA3NA
G97T-DJU9-Z9FQH
DN2X-BTRH-W935H
7FJ7-AZ1H-PYY3E
MR9U-AK61-28MDX
DZ6M-J5MD-P8MXW
2MYB-RX8J-QC6UQ
2T1P-3ZQY-KF67B
49V8-X0MX-AWG5V
7A1Z-7J44-Q2J76
WMEZ-59MV-PA24Y
AJWH-RERW-PJB2M
1RE1-UW4X-02XRT
28FY-UD6T-N1BBD
BVDU-UWAM-JH8J6
MTVB-1UT3-XJAPX
B60K-E7M6-0DZXF
87F8-4NXV-M1KEV
M5EK-3778-WGQWJ
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STRANGE STAGE

Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower

2CMA-7T6B-4ZQYC
8CEE-GAAP-W38CT
G4FN-UZPD-CFW35
MJCV-ZX6U-8ZJF9

Corneria from high-angle chromatin
Corneria is viewed from a little bit above

FPM9-CGUZ-H5419
E7VB-9HK2-K868H

Corneria from overhead chromatin
Corneria is viewed from right above

F11Z-0AUY-ZU9A6
22PX-GC3K-T0AHH

Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning

CFJ2-GMGZ-V4JWR
9CBU-2A2N-8HQ0F

Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed

DP3K-2PQ6-JQY9D
J2R8-T4FN-TUJB6

Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed

NN0D-528C-UGADM
JK3B-JXFM-WWMDZ

Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come

MDNG-2NKQ-PAUZ8
0C7H-CAFW-EANUD

Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful

DMRU-EUQT-BREVD
TJUT-GY8E-4N1VE
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ALTERED RESULTS SCREEN

Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code

Z768-VB9P-4GHWJ
Z7Y9-XW5R-DAXR6

Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then

XD7N-CRVC-BTNN4
0P9R-W4WK-N5RR0

Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results

8G1G-WYJP-FJ15U
3AXN-AUYB-B5FU1

Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death

T0DH-4UUA-JE31U
T10Q-JXAP-G3EVD
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FAST/SLOW GAME

Change the game speed in the menu and matches. Sound and movies go normally

Game speed: 0.25x chromatin

R64M-NA81-3V5XJ
2B45-WAFG-MPY7U

Game speed: 0.5x chromatin

H7B9-D5PP-TYWRW
KTAZ-FY64-H78J6

Game speed: 0.67x chromatin

A1K9-737J-3MNMG
21ZG-GRD0-P75WT

Game speed: 1.25x chromatin

10PG-9UBZ-F4WZ7
RKCN-9MEQ-TX0HX

Game speed: 1.5x chromatin

96EG-4JJC-AR03T
0WTM-CEJZ-NMG1N

Game speed: 2x chromatin

2PH7-77J0-9K0MF
JHTK-WGG3-JA2N2

Game speed: 5x chromatin

V2D4-7EWJ-AV97U
RAHB-6NZT-FXN37