Ver 1.0 SSBM Codes (US-Encrypted)
Encrypted codes for action-replayed Super Smash Bros. Melee version 1.0/US
Link to decrypted 1.0 codes with no header
Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game
Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com
Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu
FGNU-A6BE-MTQQF
Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu
481T-YT4T-9MGJA
Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode
5UDH-NEVF-QG0B5
JYAT-M9XM-UQT1V
Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code
N8JD-BM7T-EEEJP
5UDH-NEVF-QG0B5
E036-2J04-EVXZD
8KYF-Y45R-F12G3
Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!
Flame -> electric (effect change) diamondshp
UUN4-4E15-BE5GH
Flame -> darkness (effect change) diamondshp
CN9B-0Z9P-R4NUU
Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
3E4P-WRGT-JG4ZN
Electric -> flame (effect change) diamondshp
5Q2Y-8ZBG-081BJ
Electric -> darkness (effect change) diamondshp
JR7Q-KU3Q-VT408
Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
0CFP-CTEM-GR1T3
Darkness -> flame (effect change) diamondshp
EVMT-UPMN-2JJDD
Darkness -> electric (effect change) diamondshp
33WY-73QR-WVED1
Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
2YDA-ZRVK-UQQAP
Freezing + flame (effect change) diamondshp
Z7XR-QCP3-HD46G
Freezing + electric (effect change) diamondshp
NXN1-DWX7-YK1MC
Freezing + darkness (effect change) diamondshp
NXN1-DWX7-YK1MC
Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
G93W-D3F3-B9AUP
Normal -> flame (effect change) diamondshp
VG0D-Y64X-J5CRE
Normal -> electric (effect change) diamondshp
QABW-M9NF-45MA0
Normal -> darkness (effect change) diamondshp
NR55-U1Y2-KNPCG
Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
HJNK-0566-WZ518
All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you
1FRK-C0BF-3BR7T
Q72G-RZ23-JVFRG
YD2C-QEVU-H6PW5
Change the motion of characters, items, stages, etc. during a match
No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual
T9Q8-M9AV-XX83B
Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual
V65J-16X9-FEQK7
Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground
CXN4-XMFM-RGGU8
Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival
HE0B-B318-0UCUW
Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation
FT8D-KJZZ-0TKCY
Motion imitation "SWAP CODE" diamondshp (combination), Y.S. (ARC original), bopie64 (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match
2ZV1-H5W6-7MT7U
YP2V-7FT8-DCBJ4
9F2C-U6M0-6Z38J
EDV8-7FU5-39362
9NAF-NJJW-48163
9K8Q-6VZM-P8313
2KQ8-3FFF-ZHJ0X
NJFW-FYR8-1K32V
NQ91-5UBK-8NEJ9
GZWN-X117-R7K75
YPPE-UNJ8-RY9UN
RQYF-Z2XE-NZ2WK
H0AX-K3VF-U6D89
XP8W-NXA6-46RWM
VUJJ-99MD-F5R56
931Y-708N-6T4V5
99FD-AQ67-TW2JG
PFNG-ZW0K-4QH2V
9PHE-WDQA-JGACT
2WB4-V23Z-YC8ZV
G64A-KT6T-HE5KU
131U-YDQ9-KA3NA
G97T-DJU9-Z9FQH
DN2X-BTRH-W935H
7FJ7-AZ1H-PYY3E
MR9U-AK61-28MDX
DZ6M-J5MD-P8MXW
2MYB-RX8J-QC6UQ
2T1P-3ZQY-KF67B
49V8-X0MX-AWG5V
7A1Z-7J44-Q2J76
WMEZ-59MV-PA24Y
A6GP-F8YH-AUE4J
60QF-W9DA-HPG8W
WAVW-TRC5-YHZJA
ZF1U-DJBX-1D20C
J4BE-UC50-M7F5T
8E59-0KD6-JWF92
E106-C9UA-4V794
T6ZB-KHB5-UZAKX
BZ30-H7P3-1CW2W
Stage range change diamondshp (transversion), chromatin (original)
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower
0HYK-HFH1-B0KP4
1GYW-NP46-F9KWR
2T3J-AQAD-V2MGN
Corneria from high-angle chromatin
Corneria is viewed from a little bit above
6ZMH-6HBT-BNAPR
Corneria from overhead chromatin
Corneria is viewed from right above
KUHM-0JA3-FTDBW
Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning
C8GT-VV73-GZVAM
Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed
5W0Y-8RAU-3Z2TJ
Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed
NZ18-3ZNC-KK3D8
Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come
VGVU-BDUF-ZKYXK
Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful
J8M1-U1QW-7RYT8
Always no contest diamondshp (transversion), chromatin (extract), wParam (ARC original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code
FVJ0-VREN-JMJP2
Always victory diamondshp
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then
4UMZ-QCGW-A0781
Everyone victory diamondshp
This peaceful code makes all fighters perform victory poses regardless of actual results
WB30-HG7F-TQYJD
Sudden death when 1 stock diamondshp
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death
TFQ3-KNDN-RYN3J
Change the game speed in the menu and matches. Sound and movies go normally
Game speed: 0.25x diamondshp (transversion), chromatin (original)
AKQU-NJ6X-M5T6C
Game speed: 0.5x diamondshp (transversion), chromatin (original)
FAQN-CNTK-YA6A6
Game speed: 0.67x diamondshp (transversion), chromatin (original)
B6TU-8G4W-Q9MAN
Game speed: 1.25x diamondshp (transversion), chromatin (original)
93ZN-AXDV-J23RA
Game speed: 1.5x diamondshp (transversion), chromatin (original)
1YHT-WGB5-8EE1W
Game speed: 2x diamondshp (transversion), chromatin (original)
4A2W-HKC3-90JUN
Game speed: 5x diamondshp (transversion), chromatin (original)
1P6A-6HZF-6AB66