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Ver 1.0 SSBM Codes (US-Encrypted)

Encrypted codes for action-replayed Super Smash Bros. Melee version 1.0/US

Link to decrypted 1.0 codes with no header

Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game

DEBUG MODE

Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com

Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu

X17D-GNGJ-M5GEQ
FGNU-A6BE-MTQQF

Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu

N17V-80NM-H845B
481T-YT4T-9MGJA

Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode

Z4GD-THMB-HKMD3
5UDH-NEVF-QG0B5
JYAT-M9XM-UQT1V

Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code

9YTG-XAY3-27H2G
N8JD-BM7T-EEEJP
5UDH-NEVF-QG0B5
E036-2J04-EVXZD
8KYF-Y45R-F12G3
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EFFECT CHANGE

Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!

Flame to another: change the visual effect of, e.g., some attacks of Captain Falcon, Samus and Roy, Bowser's neutral special, Peach's side special, Fox/Falco's up specials, Jigglypuff's down special, Fire Flower, Bob-omb, Warp Star, Electrode and Cyndaquil

Flame -> electric (effect change) diamondshp

4YF3-563P-T3NNU
UUN4-4E15-BE5GH

Flame -> darkness (effect change) diamondshp

QCUJ-HHCR-77JJG
CN9B-0Z9P-R4NUU

Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

HY2Y-C4YX-TCR45
3E4P-WRGT-JG4ZN
Electric to another: change the visual effect of, e.g., some attacks of Ganondorf, Ness, Zelda, Pikachu and Pichu, Dr. Mario's forward smash, Captain Falcon's forward aerial, Fox/Falco's down specials, Samus's neutral/up specials, Zapdos, Porygon2 and Lugia

Electric -> flame (effect change) diamondshp

FJV3-NDVT-18PUK
5Q2Y-8ZBG-081BJ

Electric -> darkness (effect change) diamondshp

BU2W-XYHU-1ZB8N
JR7Q-KU3Q-VT408

Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

ZQYE-7G0U-9ZMYY
0CFP-CTEM-GR1T3
Darkness to another: change the visual effect of some attacks of, e.g., Ganondorf and Mewtwo

Darkness -> flame (effect change) diamondshp

V553-WV1H-VNMP6
EVMT-UPMN-2JJDD

Darkness -> electric (effect change) diamondshp

VMT4-E0W4-RVT6X
33WY-73QR-WVED1

Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

BU6P-7ZU9-J3GPM
2YDA-ZRVK-UQQAP
Freezing plus another: add a visual effect to, e.g., Ice Climbers' neutral/downward specials, Freezie, Articuno and Suicune. The effect to trap characters in ice is as usual

Freezing + flame (effect change) diamondshp

9YF3-E2Q5-VQJKK
Z7XR-QCP3-HD46G

Freezing + electric (effect change) diamondshp

DF80-M2GN-E1EM5
NXN1-DWX7-YK1MC

Freezing + darkness (effect change) diamondshp

DF80-M2GN-E1EM5
NXN1-DWX7-YK1MC

Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

HWFH-NZTE-PTC9U
G93W-D3F3-B9AUP
Normal to another: change the visual effect of most attacks including, e.g., Mario's neutral attack, Yoshi's upward special, Kirby's throws, Ray Gun, Flipper, Blastoise and Unown. Attacks that make no flinch are as usual (e.g., Mario's forward special and Fox's neutral special)

Normal -> flame (effect change) diamondshp

CBPX-HY8V-JJCNH
VG0D-Y64X-J5CRE

Normal -> electric (effect change) diamondshp

3YCQ-KJUE-W2GQ3
QABW-M9NF-45MA0

Normal -> darkness (effect change) diamondshp

EH00-0GM9-397PA
NR55-U1Y2-KNPCG

Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

Y4KT-YVN7-6AB9Q
HJNK-0566-WZ518

All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you

XT7E-4KEJ-5ZGD7
1FRK-C0BF-3BR7T
Q72G-RZ23-JVFRG
YD2C-QEVU-H6PW5
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MOTION MUTATION

Change the motion of characters, items, stages, etc. during a match

No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual

73AZ-WJVX-Y73FY
T9Q8-M9AV-XX83B

Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual

1EWW-PZV8-KQFJQ
V65J-16X9-FEQK7

Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground

00PZ-QU63-JVX15
CXN4-XMFM-RGGU8

Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival

D53N-A0GX-4NZBP
HE0B-B318-0UCUW

Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation

77UD-KFPG-FR46J
FT8D-KJZZ-0TKCY

Motion imitation "SWAP CODE" diamondshp (combination), Y.S. (ARC original), bopie64 (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match

K83V-26M6-40Z5E
2ZV1-H5W6-7MT7U
YP2V-7FT8-DCBJ4
9F2C-U6M0-6Z38J
EDV8-7FU5-39362
9NAF-NJJW-48163
9K8Q-6VZM-P8313
2KQ8-3FFF-ZHJ0X
NJFW-FYR8-1K32V
NQ91-5UBK-8NEJ9
GZWN-X117-R7K75
YPPE-UNJ8-RY9UN
RQYF-Z2XE-NZ2WK
H0AX-K3VF-U6D89
XP8W-NXA6-46RWM
VUJJ-99MD-F5R56
931Y-708N-6T4V5
99FD-AQ67-TW2JG
PFNG-ZW0K-4QH2V
9PHE-WDQA-JGACT
2WB4-V23Z-YC8ZV
G64A-KT6T-HE5KU
131U-YDQ9-KA3NA
G97T-DJU9-Z9FQH
DN2X-BTRH-W935H
7FJ7-AZ1H-PYY3E
MR9U-AK61-28MDX
DZ6M-J5MD-P8MXW
2MYB-RX8J-QC6UQ
2T1P-3ZQY-KF67B
49V8-X0MX-AWG5V
7A1Z-7J44-Q2J76
WMEZ-59MV-PA24Y
A6GP-F8YH-AUE4J
60QF-W9DA-HPG8W
WAVW-TRC5-YHZJA
ZF1U-DJBX-1D20C
J4BE-UC50-M7F5T
8E59-0KD6-JWF92
E106-C9UA-4V794
T6ZB-KHB5-UZAKX
BZ30-H7P3-1CW2W
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STRANGE STAGE

Stage range change diamondshp (transversion), chromatin (original)
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower

72FU-EX4W-8C7QM
0HYK-HFH1-B0KP4
1GYW-NP46-F9KWR
2T3J-AQAD-V2MGN

Corneria from high-angle chromatin
Corneria is viewed from a little bit above

ZXEB-9ENJ-A061M
6ZMH-6HBT-BNAPR

Corneria from overhead chromatin
Corneria is viewed from right above

5T6T-NQF7-U9D5X
KUHM-0JA3-FTDBW

Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning

9700-30UU-WPU4K
C8GT-VV73-GZVAM

Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed

HX84-3QQF-WTZ13
5W0Y-8RAU-3Z2TJ

Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed

RKB3-UBCU-9Q9DC
NZ18-3ZNC-KK3D8

Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come

FFG5-4THB-NRJYE
VGVU-BDUF-ZKYXK

Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful

9JVP-RQYE-ZNNA7
J8M1-U1QW-7RYT8
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ALTERED RESULTS SCREEN

Always no contest diamondshp (transversion), chromatin (extract), wParam (ARC original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code

Q9C9-E8YX-Z5VRU
FVJ0-VREN-JMJP2

Always victory diamondshp
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then

FA6J-3QN3-NGNDU
4UMZ-QCGW-A0781

Everyone victory diamondshp
This peaceful code makes all fighters perform victory poses regardless of actual results

MA8F-UGPN-2DK3Q
WB30-HG7F-TQYJD

Sudden death when 1 stock diamondshp
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death

HGU9-PY58-5T6EX
TFQ3-KNDN-RYN3J
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FAST/SLOW GAME

Change the game speed in the menu and matches. Sound and movies go normally

Game speed: 0.25x diamondshp (transversion), chromatin (original)

PYAX-RNJ4-YEGKR
AKQU-NJ6X-M5T6C

Game speed: 0.5x diamondshp (transversion), chromatin (original)

Q41C-RUZF-JNT4P
FAQN-CNTK-YA6A6

Game speed: 0.67x diamondshp (transversion), chromatin (original)

X0X6-0WQ6-3XT77
B6TU-8G4W-Q9MAN

Game speed: 1.25x diamondshp (transversion), chromatin (original)

EYN8-ZK8D-H9Y8M
93ZN-AXDV-J23RA

Game speed: 1.5x diamondshp (transversion), chromatin (original)

3BKP-C0XD-59J7Z
1YHT-WGB5-8EE1W

Game speed: 2x diamondshp (transversion), chromatin (original)

B6VE-KEH2-1PPMJ
4A2W-HKC3-90JUN

Game speed: 5x diamondshp (transversion), chromatin (original)

UFH9-DR0X-R56V0
1P6A-6HZF-6AB66