Ver 1.2 SSBM Codes (Decrypted)
Decrypted codes for action-replayed Super Smash Bros. Melee version 1.2
No header is included! - Link to encrypted 1.2 codes with US headers
Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game
Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com
Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu
Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu
Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode
0415FE84 48000014
Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code
004D4A0B 00000004
0A46B108 00000064
004D4A0B 00000001
Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!
Flame -> electric (effect change) diamondshp
Flame -> darkness (effect change) diamondshp
Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
Electric -> flame (effect change) diamondshp
Electric -> darkness (effect change) diamondshp
Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
Darkness -> flame (effect change) diamondshp
Darkness -> electric (effect change) diamondshp
Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
Freezing + flame (effect change) diamondshp
Freezing + electric (effect change) diamondshp
Freezing + darkness (effect change) diamondshp
Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
Normal -> flame (effect change) diamondshp
Normal -> electric (effect change) diamondshp
Normal -> darkness (effect change) diamondshp
Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents
All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you
0408E1EC 38800000
0408E20C 38800000
Change the motion of characters, items, stages, etc. during a match
No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual
Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual
Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground
Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival
Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation
Motion imitation "SWAP CODE" diamondshp (combination), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match
04002F04 3D608000
04002F08 616B2F80
04002F0C 1D4A0004
04002F10 7CCB512E
04002F14 90DF0024
04002F18 48065C7C
04068B90 4BF9A370
04002F1C 88E3006C
04002F20 1CE70044
04002F24 3CC0804C
04002F28 60C61FAC
04002F2C 7CC6382E
04002F30 38E00000
04002F34 3CA08000
04002F38 60A52F80
04002F3C 2C060001
04002F40 40820008
04002F44 80E5000C
04002F48 2C060002
04002F4C 40820008
04002F50 80E50004
04002F54 2C060004
04002F58 40820008
04002F5C 80E50008
04002F60 2C060008
04002F64 40820008
04002F68 80E50000
04002F6C 2C070000
04002F70 41820008
04002F74 90E30084
04002F78 7C0802A6
04002F7C 480673E8
0406A360 4BF98BBC
040704F0 4E800020
04070B88 4E800020
0409C640 4E800020
040C2FD8 4E800020
0407AE68 60000000
04388220 4E800020
Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower
041C3C3C 60000000
041C3C4C 60000000
Corneria from high-angle chromatin
Corneria is viewed from a little bit above
Corneria from overhead chromatin
Corneria is viewed from right above
Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning
Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed
Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed
Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come
Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful
Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code
Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then
Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results
Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death
Change the game speed in the menu and matches. Sound and movies go normally
Game speed: 0.25x chromatin
Game speed: 0.5x chromatin
Game speed: 0.67x chromatin
Game speed: 1.25x chromatin
Game speed: 1.5x chromatin
Game speed: 2x chromatin
Game speed: 5x chromatin