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Ver 1.2 SSBM Codes (Decrypted)

Decrypted codes for action-replayed Super Smash Bros. Melee version 1.2

No header is included! - Link to encrypted 1.2 codes with US headers

Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game

DEBUG MODE

Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com

Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu

0422D430 38000006

Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu

0422D44C 38000006

Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode

004D4A0B 00000004
0415FE84 48000014

Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code

0A46B108 00000068
004D4A0B 00000004
0A46B108 00000064
004D4A0B 00000001
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EFFECT CHANGE

Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!

Flame to another: change the visual effect of, e.g., some attacks of Captain Falcon, Samus and Roy, Bowser's neutral special, Peach's side special, Fox/Falco's up specials, Jigglypuff's down special, Fire Flower, Bob-omb, Warp Star, Electrode and Cyndaquil

Flame -> electric (effect change) diamondshp

0408E1DC 38800016

Flame -> darkness (effect change) diamondshp

0408E1DC 38800025

Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E1DC 38800008
Electric to another: change the visual effect of, e.g., some attacks of Ganondorf, Ness, Zelda, Pikachu and Pichu, Dr. Mario's forward smash, Captain Falcon's forward aerial, Fox/Falco's down specials, Samus's neutral/up specials, Zapdos, Porygon2 and Lugia

Electric -> flame (effect change) diamondshp

0408E1EC 3880000D

Electric -> darkness (effect change) diamondshp

0408E1EC 38800025

Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E1EC 38800008
Darkness to another: change the visual effect of some attacks of, e.g., Ganondorf and Mewtwo

Darkness -> flame (effect change) diamondshp

0408E20C 3880000D

Darkness -> electric (effect change) diamondshp

0408E20C 38800016

Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E20C 38800008
Freezing plus another: add a visual effect to, e.g., Ice Climbers' neutral/downward specials, Freezie, Articuno and Suicune. The effect to trap characters in ice is as usual

Freezing + flame (effect change) diamondshp

0408E1FC 3880000D

Freezing + electric (effect change) diamondshp

0408E1FC 38800016

Freezing + darkness (effect change) diamondshp

0408E1FC 38800025

Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E1FC 38800008
Normal to another: change the visual effect of most attacks including, e.g., Mario's neutral attack, Yoshi's upward special, Kirby's throws, Ray Gun, Flipper, Blastoise and Unown. Attacks that make no flinch are as usual (e.g., Mario's forward special and Fox's neutral special)

Normal -> flame (effect change) diamondshp

0408E21C 3880000C

Normal -> electric (effect change) diamondshp

0408E21C 38800015

Normal -> darkness (effect change) diamondshp

0408E21C 38800024

Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E21C 38800008

All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you

0408E1DC 38800000
0408E1EC 38800000
0408E20C 38800000
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MOTION MUTATION

Change the motion of characters, items, stages, etc. during a match

No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual

0408DF9C 38800000

Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual

0408DF8C 38800000

Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground

0408DF64 38800000

Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival

0408E260 38800000

Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation

0437A2C0 60000000

Motion imitation "SWAP CODE" diamondshp (combination), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match

04002F00 895F000C
04002F04 3D608000
04002F08 616B2F80
04002F0C 1D4A0004
04002F10 7CCB512E
04002F14 90DF0024
04002F18 48065C7C
04068B90 4BF9A370
04002F1C 88E3006C
04002F20 1CE70044
04002F24 3CC0804C
04002F28 60C61FAC
04002F2C 7CC6382E
04002F30 38E00000
04002F34 3CA08000
04002F38 60A52F80
04002F3C 2C060001
04002F40 40820008
04002F44 80E5000C
04002F48 2C060002
04002F4C 40820008
04002F50 80E50004
04002F54 2C060004
04002F58 40820008
04002F5C 80E50008
04002F60 2C060008
04002F64 40820008
04002F68 80E50000
04002F6C 2C070000
04002F70 41820008
04002F74 90E30084
04002F78 7C0802A6
04002F7C 480673E8
0406A360 4BF98BBC
040704F0 4E800020
04070B88 4E800020
0409C640 4E800020
040C2FD8 4E800020
0407AE68 60000000
04388220 4E800020
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STRANGE STAGE

Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower

041C3A74 60000000
041C3C3C 60000000
041C3C4C 60000000

Corneria from high-angle chromatin
Corneria is viewed from a little bit above

044DB190 44500000

Corneria from overhead chromatin
Corneria is viewed from right above

044DB190 45000000

Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning

044DB410 60000000

Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed

044DB404 3F000000

Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed

044DB404 40000000

Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come

044DB404 43000000

Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful

044DB404 00400000
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ALTERED RESULTS SCREEN

Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code

0416EA2C 38000007

Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then

0416EA30 38000007

Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results

0416EA24 38000007

Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death

0416EA34 38000007
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FAST/SLOW GAME

Change the game speed in the menu and matches. Sound and movies go normally

Game speed: 0.25x chromatin

04432A2C 002932E0

Game speed: 0.5x chromatin

04432A2C 00149970

Game speed: 0.67x chromatin

04432A2C 000F7314

Game speed: 1.25x chromatin

04432A2C 00083D60

Game speed: 1.5x chromatin

04432A2C 0006DDD0

Game speed: 2x chromatin

04432A2C 0005265C

Game speed: 5x chromatin

04432A2C 00020F58