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Ver 1.1 SSBM Codes (Decrypted)

Decrypted codes for action-replayed Super Smash Bros. Melee version 1.1

No header is included! - Link to encrypted 1.1 codes with US headers

Categories: Debug mode / Effect change / Motion mutation / Strange stage / Altered results screen / Fast/slow game

DEBUG MODE

Debug mode brings you an extraordinary melee: playable Giga Bowser, versus match on Home-Run Contest, etc. How to use it is well explained in tcrf.net and ssbwiki.com

Debug mode via Lottery chromatin
You can enter the debug menu when you choose Lottery in the Trophies menu

0422CCA8 38000006

Debug mode via Collection chromatin
You can enter the debug menu when you choose Collection in the Trophies menu

0422CCC4 38000006

Develop mode: always on chromatin
Develop mode enables you to press irregular commands, by which you can, for example in a match, control the camera view unlimitedly, generate whatever item you choose, and turn the background to white or black. This mode is usually turned on via the debug mode, but this code makes it available in all times. The commands are explained in tcrf.net and ssbwiki.com along with the debug mode

004D3CEB 00000004
0415FC5C 48000014

Develop mode: on/off commands chromatin
Develop mode (explained in the code above) becomes ON whenever you press [L]+[R]+[D-pad Up] and OFF with [L]+[R]+[D-pad Down]. That is, you can switch between a usual player and a quasi developer anytime under this code

0A46A428 00000068
004D3CEB 00000004
0A46A428 00000064
004D3CEB 00000001
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EFFECT CHANGE

Change visual effects (attributes) on attacked characters. For example, if you use the "flame -> electric" code, fireball makes not flame but electricity on opponents. These codes just make apparent changes so don't expect some evolution of aggressivity!

Flame to another: change the visual effect of, e.g., some attacks of Captain Falcon, Samus and Roy, Bowser's neutral special, Peach's side special, Fox/Falco's up specials, Jigglypuff's down special, Fire Flower, Bob-omb, Warp Star, Electrode and Cyndaquil

Flame -> electric (effect change) diamondshp

0408E01C 38800016

Flame -> darkness (effect change) diamondshp

0408E01C 38800025

Flame -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E01C 38800008
Electric to another: change the visual effect of, e.g., some attacks of Ganondorf, Ness, Zelda, Pikachu and Pichu, Dr. Mario's forward smash, Captain Falcon's forward aerial, Fox/Falco's down specials, Samus's neutral/up specials, Zapdos, Porygon2 and Lugia

Electric -> flame (effect change) diamondshp

0408E02C 3880000D

Electric -> darkness (effect change) diamondshp

0408E02C 38800025

Electric -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E02C 38800008
Darkness to another: change the visual effect of some attacks of, e.g., Ganondorf and Mewtwo

Darkness -> flame (effect change) diamondshp

0408E04C 3880000D

Darkness -> electric (effect change) diamondshp

0408E04C 38800016

Darkness -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E04C 38800008
Freezing plus another: add a visual effect to, e.g., Ice Climbers' neutral/downward specials, Freezie, Articuno and Suicune. The effect to trap characters in ice is as usual

Freezing + flame (effect change) diamondshp

0408E03C 3880000D

Freezing + electric (effect change) diamondshp

0408E03C 38800016

Freezing + darkness (effect change) diamondshp

0408E03C 38800025

Freezing + healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E03C 38800008
Normal to another: change the visual effect of most attacks including, e.g., Mario's neutral attack, Yoshi's upward special, Kirby's throws, Ray Gun, Flipper, Blastoise and Unown. Attacks that make no flinch are as usual (e.g., Mario's forward special and Fox's neutral special)

Normal -> flame (effect change) diamondshp

0408E05C 3880000C

Normal -> electric (effect change) diamondshp

0408E05C 38800015

Normal -> darkness (effect change) diamondshp

0408E05C 38800024

Normal -> healing effect (effect change) diamondshp
This is just a visual effect. Attacks never heal opponents

0408E05C 38800008

All -> normal (effect change) diamondshp
This can be useful if flashy attacks annoy you

0408E01C 38800000
0408E02C 38800000
0408E04C 38800000
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MOTION MUTATION

Change the motion of characters, items, stages, etc. during a match

C-stick smash in 1-P Mode グリン
C-stick makes attacks in the single player mode as in the versus mode. It's happiness if you are irritated at the original one that makes you nearsighted. You'll find ver 1.0 and 1.2 counterparts in zauron.net

0416B18C 60000000

No knockback from ground diamondshp
Whatever attacks make opponents just fall down as long as they are on the ground. Characters in the air get launched as usual

0408DDDC 38800000

Knockback brake from ground diamondshp
Strong attacks bring opponents sideways knockback that stops in a short time. Characters in the air get launched as usual

0408DDCC 38800000

Downward knockback from ground diamondshp
Knockback goes diagonally downward when attacked characters are on the ground

0408DDA4 38800000

Invincible moment after flinch diamondshp
Flinching characters get invincible for about 1.7 sec just like after revival

0408E0A0 38800000

Mutated direction chromatin
Facing direction of characters, items, etc. changes. Rotary motion becomes to-and-fro. Some stages such as Mute City make strange transportation

043795E0 60000000

Motion imitation "SWAP CODE" chromatin (transversion), Y.S. (ARC original), wParam (ARC original)
Characters imitate the motion of other characters after pressing command buttons in a match. This is amazing but numerous imitating actions freeze the game. This link details the commands and freezing actions. Also, take a calculated risk using this heavy code, which might make freeze even before starting a match

04002F00 895F000C
04002F04 3D608000
04002F08 616B2F80
04002F0C 1D4A0004
04002F10 7CCB512E
04002F14 90DF0024
04002F18 48065C68
04068B7C 4BF9A384
04002F1C 88E3006C
04002F20 1CE70044
04002F24 3CC0804C
04002F28 60C6128C
04002F2C 7CC6382E
04002F30 38E00000
04002F34 3CA08000
04002F38 60A52F80
04002F3C 2C060001
04002F40 40820008
04002F44 80E5000C
04002F48 2C060002
04002F4C 40820008
04002F50 80E50004
04002F54 2C060004
04002F58 40820008
04002F5C 80E50008
04002F60 2C060008
04002F64 40820008
04002F68 80E50000
04002F6C 2C070000
04002F70 41820008
04002F74 90E30084
04002F78 7C0802A6
04002F7C 480673A0
0406A318 4BF98C04
040704A4 4E800020
04070B3C 4E800020
0409C47C 4E800020
040C2D64 4E800020
0407AC94 60000000
04387540 4E800020
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STRANGE STAGE

Stage range change chromatin
Blast lines and camera views change in all stages. Typically, the ceiling, left and right extend, while the bottom rises or makes little change. By contrast, large stages such as Temple turn narrower

041C3408 60000000
041C35D0 60000000
041C35E0 60000000

Corneria from high-angle chromatin
Corneria is viewed from a little bit above

044DA468 44500000

Corneria from overhead chromatin
Corneria is viewed from right above

044DA468 45000000

Mute City: no transportation chromatin
Platform of Mute City never moves after the first warning

044DA6E8 60000000

Mute City: slow transportation chromatin
Platform of Mute City moves at half the speed

044DA6DC 3F000000

Mute City: fast transportation chromatin
Platform of Mute City moves at double the speed

044DA6DC 40000000

Mute City: teleportation chromatin
Platform of Mute City moves in a flash and the racers never come

044DA6DC 43000000

Mute City: racer conveyer chromatin
Platform of Mute City never moves after the first warning. Here, the racers slide from right to left in line, making the ground damageful

044DA6DC 00400000
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ALTERED RESULTS SCREEN

Always no contest chromatin (extract/transversion), wParam (original)
No contest screen follows every match. This is useful when using non-playable characters (e.g., Master Hand, Giga Bowser, Wire Frames) because their victory never freezes the game with this code

0416E718 38000007

Always victory chromatin (transversion), diamondshp (original)
Even when a player abandons a match, the first fighter at the moment becomes a victor. Sudden death occurs if fighters are in a tie then

0416E71C 38000007

Everyone victory chromatin (transversion), diamondshp (original)
This peaceful code makes all fighters perform victory poses regardless of actual results

0416E710 38000007

Sudden death when 1 stock chromatin (transversion), diamondshp (original)
In stock match, a remaining fighter who has only 1 stock has a rematch against the second fighter in sudden death

0416E720 38000007
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FAST/SLOW GAME

Change the game speed in the menu and matches. Sound and movies go normally

Game speed: 0.25x chromatin

04431D4C 002932E0

Game speed: 0.5x chromatin

04431D4C 00149970

Game speed: 0.67x chromatin

04431D4C 000F7314

Game speed: 1.25x chromatin

04431D4C 00083D60

Game speed: 1.5x chromatin

04431D4C 0006DDD0

Game speed: 2x chromatin

04431D4C 0005265C

Game speed: 5x chromatin

04431D4C 00020F58